Typically, consumption of media converges on the latest available technology, be it the printed word or augmented reality. Every technological iteration is superior to its predecessors in how humans interact with the information they consume. Television was more engrossing than radio and social media is more immersive, by design, than legacy platforms. Concerns over the social impact of TV, once a pressing issue, now seem overstated.
Frontiers for information consumption are shifting beyond content created by humans. The metaverse is, again, by design far more immersive than the current multimedia experience. Big Tech is placing huge bets on content created by AI and delivered through virtual reality. The ‘addiction’ frontier, too, is moving beyond social media and is being pushed out by the same companies school boards are having trouble with. The solution, of course, is to impose justifiable and practicable curbs on creation and consumption of content rather than limit the technology that makes both possible. Such solutions have been around since the invention of the printing press.