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GamesBeat Summit 2024: Conversation Salon



GamesBeat Summit 2024 will take place from May 20-21 at the Marina del Rey Marriott in Los Angeles and it will feature a third stage of talks on May 21 in what we’re calling the Conversation Salon. (You can use this code for a 25% discount: gbs24dean25).

Our theme this year is Resilience and Adaptation, with talks and panels focused on how to adapt to a rapidly changing world, and addressing big topics like GenAI, cross-media adaptations (games and Hollywood), and the challenge of layoffs in an industry that is becoming part of mainstream culture. You can find our full agenda here.

Elizabeth Olson, PR and marketing consultant for games.
Elizabeth Olson, pr and marketing consultant for games.

Today, we’re highlighting our third stage at the event, the Conversation room, which will have a series of discussions taking place on May 21. Elizabeth Olson, a veteran PR and business development consultant in the game industry, will be the emcee. This will be a more interactive set of talks where our audience can interact more with our speakers in a smaller scale setting.

10:00 am – 10:30 am

GB Event

Countdown to GamesBeat Summit

Secure your spot now and join us in LA for an unforgettable two days experience exploring the theme of resilience and adaptation. Register today to guarantee your seat!


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The Creator’s Notepad: Expanding Storytelling

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Dom Cole, cofounder of Left Fielder Media
Sheloman Byrd, co-CEO of Veritas Game Advisors

Sheloman Byrd is co-CEO of Veritas Games Advisors.

10:30 am – 11:00 am

The future of mixed reality games

Alexey Menshikov is CEO of Beatshapers.

Alexey Menshikov, CEO of Beatshapers
Nicole Lazzaro, CEO of XEO Design

Nicole Lazzaro is CEO of XEO Design
Nicole Lazzaro is CEO of XEO Design, with some AI contribution.

11:00 am – 11:30 am

The future of AR in the wake of the Apple Vision Pro

Apple releasing the Vision Pro is the biggest watershed moment in XR, but what does it really mean for developers? Let’s have an open discussion with a leading AR games entrepreneur and a top XR investor about the opportunities now and into the future.

Tipatat Chennavasin is  cofuonder of the Venture Reality Fund.
Tipatat Chennavasin is cofuonder of the Venture Reality Fund.

Susan Cummings, CEO of Tiny Rebel Games
Tipatat Chennavasin, general partner of Venture Reality Fund

Susan Cummings is CEO of Tiny Rebel Games.

11:30 am – 12:00 pm

From Developer to Distributor: How to break free from the platforms

Everyone’s talking about web shops and alternative payments. But the truth is, direct-to-consumer isn’t a new trend in gaming – Riot, Epic and others have been leading the way for years. In this talk, you’ll get insider information on how Riot built and grew League of Legends’ first-party distribution strategy – which gives them full access and ownership to their most engaged users (without having to pay Steam, Apple, or Google a cent). That includes their custom launcher, Arcane, and leading global esports franchises. No matter if you’re a PC or mobile game developer, Riot’s D2C strategy is one you’ll want to hear and apply to your own game.

Archie Stonehill, head of product at Stash

Archie Stonehill is head of product at Stash.

12:00 pm – 12:30 pm

Paving the way for the next generation of game developers

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Jim Huntley, associate professor and head of marketing for USC Games
Moderator: Rachel Kaser, GamesBeat writer

12:30 pm

LUNCH BREAK

Dom Cole, cofounder of Left Fielder Media.

1:30 pm – 2:00 pm

Power-Ups for a Sustainable Industry: Unionization & worker empowerment in games

Over the last five years, attitudes toward unionization in games have shifted more positively, and mass layoffs across the industry have sparked even more interest on the topic. Join this fireside chat to learn more about the evolving landscape of unionization within the games industry as the speakers explore current attitudes toward unionization, emerging worker empowerment initiatives, crucial considerations for industry leadership, and pathways toward sustainability and equitable working conditions.

Jakin Vela, executive director of the IGDA
Zeke Alton, voice and on-camera actor, activist, SAG-AFTRA Interactive Media Agreement Negotiating Committee Member

Zeke Alton, voice and on-camera actor, activist, SAG-AFTRA Interactive Media Committee negotiator.

2:00 pm – 2:30 pm

Rethinking the Engine: Godot – A powerful alternative for modern studios

This session explores Godot, the rapidly growing open-source engine that’s attracting major studios. Discover its benefits: flexibility, ownership, and cost-efficiency compared to traditional options. We’ll delve into Godot’s thriving community and its evolution into a professional powerhouse.

Pablo Selener, managing director of W4 Games

Pablo Selener is managing director of W4 Games.

2:30 pm – 3:00 pm

The Finer Points of Building Remote Companies

There are an increasing number of startups that have started in the remote work era and are fully remote. Some of the challenges of building remote teams can be different than hybrid or teams that went remote after being in the office. How are startups building culture, cohesion, managing global time zones and communication, capturing creative sparks and collaboration? What are the hard lessons learned in the last few years building remote teams?

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Jing Wang, VP of product at Fortis

Jing Wang is vice president of product at Fortis.

3:00 pm

BREAK

3:30 pm – 4:00 pm

Mental Health & Games

Chethan Ramachandran, CEO of Skillprint



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